Configures haze concentrated around the ground horizon.
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#include <a3d/visual/Ground.h>
Configures haze concentrated around the ground horizon.
Definition at line 82 of file Ground.h.
◆ angularWidth
| float a3d::Ground::HorizonHaze::angularWidth |
Initial value:
Angular extent from the horizon, in radians; must be in (0, pi/2].
Definition at line 87 of file Ground.h.
◆ color
| Color a3d::Ground::HorizonHaze::color {} |
Horizon-haze color.
Definition at line 86 of file Ground.h.
The documentation for this struct was generated from the following file: