Scene-oriented API
Scene authoring, physics, rendering, simulation control, and input share a lightweight C++20 API.
Avara3D combines real-time rendering, rigid-body physics, fixed-step simulation, and cross-platform application support into an elegant C++20 API.
Janus, built with A3D.
WebGL lighting is broken in macOS versions prior to macOS 26 Tahoe due to an apparent graphics stack bug.
Scene authoring, physics, rendering, simulation control, and input share a lightweight C++20 API.
Dynamic, static, and kinematic bodies with collision detection, material response, impulses, and HACD-based convex shapes.
Real-time scene rendering with programmable materials, lighting, cameras, and WebGL2 support for browser deployment.